Dnd guns

Martial Melee Weapons. Compendium - Sources->Basic Rules. Martial Melee Weapons Weapon Name Cost Damage Weight Properties Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10) Flail 10 gp 1d8 bludgeoning 2 lb. - Glaive 20 gp 1d10 slashing 6 lb. Heavy. Tenser's Transformation.

Dnd guns. I'm looking for in-person game sessions that are local in the Raleigh/Durham, NC area. I'm hoping to find a small group with a super fun DM. It'd be so much fun to play D&D at a …

Weight per ammo round for every gun: Palm pistol: 0.025lb Pistol & Pepperbox (Primary): 0.04lb The Pistol and Pepperbox share the same ammo type. Musket: 0.06lb (50cal) ... Dungeons & Dragons, D&D Beyond, D&D, Wizards of the Coast, the dragon ampersand, and all other Wizards of the Coast product names, campaign …

Best Weapons for the Fighter in 5e. 15. Lance. Cost: 10 GP. Damage: 1d12 Piercing. Weight: 6 lbs. Properties: Reach, Special (Special property, see below) Special – Be given disadvantage when using a lance in order to attack a target within 5 feet of you. A lance also requires two hands to wield while not mounted.1 All-Purpose Tool. Wondrous Item, Uncommon +1), Rare (+2), Very Rare (+3) (Requires attunement) Despite looking like a simple screwdriver, the All-Purpose Tool may be the best weapon in an ...It's up to the DM. The description of the Gunslinger's Gunsmith feature states:. Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion).Learn how to become a gunslinger, a fighter who designs, crafts, and wields powerful, yet dangerous ranged weapons. This archetype focuses on the firearm proficiency, gunsmithing, and trick shots of the gunslinger class. This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a ranged attack, and it ignores the loading property if it has it. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. Rifle, Automatic. Type: Firearms Ranged Weapon Cost: -- Weight: 8 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they ...

The weapons herein are so far beyond the technology of a typical D&D campaign that costs are not shown. These weapons should usually be treated as rare and priceless as magic items, but in specific campaigns these items may be considered "mundane" and have relevant costs listed. Common weapons are equal to or weaker than the automatic pistol.The weapons herein are so far beyond the technology of a typical D&D campaign that costs are not shown. These weapons should usually be treated as rare and priceless as magic items, but in specific campaigns these items may be considered "mundane" and have relevant costs listed. Common weapons are equal to or weaker than the automatic pistol.This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a ranged attack, and it ignores the loading property if it has it. ... Dungeons & Dragons, D&D Beyond, D&D, Wizards of the Coast, the dragon ampersand, and all other Wizards of the Coast product names, campaign settings, ...Introduction. Firing Main Cannon. The Artillerist Artificer is all about pulling out a cannon to fire broadsides at your foes on the battlefield. A magic cannon that makes spell attacks. With a magic gun that casts spells. The important thing to know before diving into Artillerist is that this is the spell blaster Artificer subclass, which it ...Special Weapons Weapons with special rules are described here. Lance. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield. Demon Armor. Magic Items. While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal.Welcome to this Dungeons & Dragons 5th Edition wiki. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Some content found on this page may not be suitable for play at your table. Check with your DM to see if what you find here is a good fit for your table.Although there’s no definitive way to determine who was actually the fastest gun in the Old West, there are several gunslingers who are counted among the deadliest, including Wild ...Edit: Reload: A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (characters choice). P.267 DMG. On the Properties column of the modern firearms, the reload property becomes relevant. For an automatic pistol, you can fire 15 times before reloading ...

4. Sort by: turkeygiant. • 9 yr. ago. It is in the DMG, pg. 268, basically the pistol is a one-handed light crossbow with a single step up on the damage dice, a musket is a heavy crossbow with a single step up on the damage dice and without the heavy trait. If you want to move to modern weapons or sci-fi weapons there are stats for them too ...Improvised Weapon: Ammunition (Range 20/60), Loading, Light, Misfire 1-3 (Depending on object) Volley Gun. Fires all seven barrels at once. Make an attack roll against one target within range. If you hit, the target must make a Dexterity Saving Throw. On a fail, the creature takes 1d10 for every shot fired, or half as much on a success.30 Oct 2019 ... ... weapons. This none metallic metal tutorial ... weapons. Hopefully you'll learn a ... ⚔️⛏️⚔️ Warhammer & DnD miniatures NMM painting tutorial.1 All-Purpose Tool. Wondrous Item, Uncommon +1), Rare (+2), Very Rare (+3) (Requires attunement) Despite looking like a simple screwdriver, the All-Purpose Tool may be the best weapon in an ...16 Feb 2024 ... Pack Tactics•29K views · 6:15 · Go to channel · Animate Dead - DnD 5e Spells Explained - RAW and History. Dumbest DnD•1.3K views · 10:13...

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An hand guns (870fps, 180gr ball ) would have 19 average (6d6) range 850/3000. The 5e cannon DMG is 600/1200 and 44 (8d10) doing the same math the dam/fpe would be 0.0001 and applying to firearms would give 0.1 dam on average, so obviously not self constant in game, and appling the longbow math would give 12# 1400fps cannon …Magic Weapon Rarity Type 20% Delirium : Legendary Light Machine Gun : Aaridytun Flail : very rare heavy flail: Abbodon's Channeling Weapon : uncommon (+1), rare (+2), or very rare (+3) any melee weapon Ace of Spades : Legendary .454 Casull: Adder of Strife : uncommon spear, dagger: Aegis Sword : legendary longsword: Aetheon's Epilogue : Rare ...Weighing the least of all the firearms, the laser pistol is only 2lbs, and produces 3d6 radiant damage. This is great against Undead foes, or those of a more devilish persuasion. You can fire it 50 times, and hold one in each hand. With a range of 40ft/120ft, this is a fantastic little weapon to wield.Additionally, Artificers are considered automatically proficient, if your DM allows Firearms. If the DM allows it, Critical Role has an entire Gunslinger subclass for Fighters. Aside from …Firearms have advantage on attacks within their first range increment. Usually 20-30' for one-handed and 50-60' for two-handed. Ammo is expensive. ~1 gp per shot. Firearms have a misfire range (if the d20 shows a number equal to or less than the misfire number). The more complex and powerful the higher the range.Introduction. The 5e Firearm Handbook is a document meant to facilitate play in settings where firearms are more prevalent than the medieval and renaissance era ranged weaponry depicted in the Players Handbook. The document isn't just limited to small arms, however. Within contains rules for grenades, remote explosives, rocket propelled ...

Feats. You have a quick hand and keen eye when employing firearms, granting you the following benefits: Increase your Dexterity score by 1, to a maximum of 20. You gain …Wizards of the CoastThe weapons herein are so far beyond the technology of a typical D&D campaign that costs are not shown. These weapons should usually be treated as rare and priceless as magic items, but in specific campaigns these items may be considered "mundane" and have relevant costs listed. Common weapons are equal to or weaker than the automatic pistol.Dungeons & Dragons' new Player's Handbook has an official cover. ... several subclasses have been re-worked in the 2024 Player's Handbook, including a new weapon mastery …The table on DMG, Page 267, shows that the firearms are Martial Ranged Weapons. See also the Hand Crossbow and the Long Bow: Martial Ranged Weapons. (PHB, p. 149). To use them with proficiency bonus requires being proficient with martial weapons. If you apply the normal rules for weapons in the PHB, you can use them but not apply the ...Muskets act as improved Light Crossbows, dealing more damage but sporting less range and a higher cost. It is a good choice if firearms are available, but the Pistol is better if you factor in the fact that you can use it with the Repeating Short infusion. 8. Shatterspike.New Weapon Properties. Matchlock. A matchlock firearm functions as a weapon with the Ammunition property, except that you can only fire it once before you must forego one attack or use a bonus action to reload it. Reloading a matchlock requires two hands. As most firearms ignite their powder with a slow burning cord match, a matchlock also has a 25% …Spiked armor consists of a suit of armor covered with spikes that are usually made of metal. A character can use these spikes as an improvised melee weapon, dealing 1d4 piercing damage. Any type of armor can be purchased as spiked armor. The cost is 50 percent more than the equivalent armor made without spikes.Magic Weapon Rarity Type 20% Delirium : Legendary Light Machine Gun : Aaridytun Flail : very rare heavy flail: Abbodon's Channeling Weapon : uncommon (+1), rare (+2), or very rare (+3) any melee weapon Ace of Spades : Legendary .454 Casull: Adder of Strife : uncommon spear, dagger: Aegis Sword : legendary longsword: Aetheon's Epilogue : Rare ...Weighing the least of all the firearms, the laser pistol is only 2lbs, and produces 3d6 radiant damage. This is great against Undead foes, or those of a more devilish persuasion. You can fire it 50 times, and hold one in each hand. With a range of 40ft/120ft, this is a fantastic little weapon to wield.

Yes, you add your Dex mod to the damage die. Dungeon Master's Guide presents stat blocks and rules for firearms on pages 267 and 268. They are listed as Martial Ranged Weapons, and no special rules are given regarding damage calculations. Therefore the dexterity modifier is added to the damage just as with any other ranged …

Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use. And the mentioned training rules from the Player Handbook state: Wizards of the Coast It’s Critical Role content but it’s literally meant to use with a gun. The build requires critical role content, specifically the Firearms Specialist and the Exandria Pistol, which allows 4 shots before reloading. You also need the Gunner feat, so take custom lineage or Vhuman to get it up and running asap.D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More. ... For an adventurer, the availability of armor, weapons, backpacks, rope, and similar goods is of paramount importance, since proper equipment can mean the difference between life and death in a dungeon or the untamed wilds. ...Musket. Type: Firearms Ranged Weapon Cost: 500 gp Weight: 10 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have ...5e Weapons. Create new weapon. Please leave the " (5e Equipment)" identifier in the page title when making creating your new equipment! Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. The Video is Sponsored by World Anvil: https://www.worldanvil.com/?c=PackTacticsPlease check them out and if you like what they do and want more stuff from t...

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alt title: every XP to Level 3 videoQUEST-O-NOMICON: https://bit.ly/3rVmk0mMERCH: https://www.bonfire.com/store/xp-to-level-3-store/PATREON: https://www.patr...This magic ranged weapon is a flared pistol with the storm rune engraved along the barrel. You gain a +1 bonus to attack and damage rolls made with it. It requires no ammunition, its damage is thunder ... Dungeons & Dragons, D&D Beyond, D&D, Wizards of the Coast, the dragon ampersand, and all other Wizards of the Coast product names, campaign ...2. Harpoon Gun A spring-loaded harpoon gun, fashioned from burnished bronze with iron fittings, is bolted to the forward upper deck. It has a 90-degree arc of. fire (side to side, as well as up and down). The gun comes with a winch, a 500-foot coil of rope, and ten steel-tipped harpoons.Jan 17, 2019 · Yes, you add your Dex mod to the damage die. Dungeon Master's Guide presents stat blocks and rules for firearms on pages 267 and 268. They are listed as Martial Ranged Weapons, and no special rules are given regarding damage calculations. Therefore the dexterity modifier is added to the damage just as with any other ranged weapon. Here’s all you need to know about the DnD Gunslinger 5e: . Guns in Dungeons and Dragons. Guns have never had much of a presence in official D&D content. There are optional firearms rules in the Dungeon Master’s Guide, but they’re not particularly in-depth. The Gunslinger subclass provides some expanded and alternative firearms …The existence of the Gunner feat in the newest Unearthed Arcana prompted several folks to ask about them. So I dove back into the DMG and went through all th...The distant sound of galloping hooves echoes across the plains. A mysterious rider approaches, their face obscured beneath a wide-brimmed hat. As they draw closer, sunlight glints off the polished barrel of the rifle strapped to their back. With practiced ease, they draw the weapon, take aim, and fire. The deafening crack of gunfire rents the ...Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other conlainer is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee ...Simple Weapons List: Melee and Ranged. Martial Weapons List: Melee and Ranged. Special Weapons: Lance and Nets. Advanced Weapons: Improvised, Silvered, Adamantine and Mithral. Firearms: These are an optional ruleset that we’ll cover below. Our Lists provide: Name, Cost, Damage, Weight and Properties.Bayonet. Charge; You can spend both your action and movement to charge straight into a target 30 feet away. Each 10 feet adds 1d6 piercing damage if you hit. If you hit, have your bonus action, and you have a bullet in the firearm, you can discharge for a guaranteed hit and max damage minus your damage modifier.Rifles are shoulder fired guns with rifled barrels, and provide the greatest accuracy and range of all hunting weapons. [2d10 P; Ammunition (firearms), range (80/240), reload (5 shots), two-handed] Rifle, automaticRifle, Hunting. Type: Firearms Ranged Weapon Cost: -- Weight: 8 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D … ….

Conclusion. The Gunslinger is a fascinating stereotype in DnD because it subverts the expectations of typical fantasy D&D campaigns and subjects. The idea of a character traveling across a fantasy world with technology that is alien to it. However, the Gunslinger rides a fine line between being official content and homebrew.48. Hosted by Sabrina Tavernise. Featuring Christopher Flavelle. Produced by Nina Feldman , Shannon M. Lin and Jessica Cheung. Edited by MJ Davis Lin. With Michael …The following list provides various options to enhance your firearm’s capabilities. These upgrades may be personal touches you put on your weapon, or scavenged bits of Hextech that you’ve discovered and rigged to work with your weapon. Saving Throws: Some of these upgrades require your targets to make a saving throw to resist the effect.Intended to be exceptionally rare, the double-bladed scimitar is a weird weapon introduced in Eberron: Rising from the Last War. It’s a two-handed weapon, but does about as much damage as a one-handed weapon. The selling point is the built-in ability to make an additional (albeit weaker) attack as a Bonus Action.Best Weapons for the Paladin in 5e. 15. Lance. Cost: 10 GP. Damage: 1d12 Piercing. Weight: 6 lbs. Properties: Reach, Special (Special property, see below) Special – Be given disadvantage when using a lance in order to attack a target within 5 feet of you. A lance also requires two hands to wield while not mounted. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. Rifle, Automatic. Type: Firearms Ranged Weapon Cost: -- Weight: 8 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they ...16 Feb 2021 ... Tired of the same old short sword, long sword, great sword options? Here are five weapons out of D&D's past that would make great additions ... Dnd guns, We have that to. /// Features. - Dungeons that can be found throughout the world and have good loot. - Dragons and other fantasy creatures. - Guns and various other tech-related items and blocks. - Magic wands and spells. - A lot of biomes and reasons to explore places above y level 64. A modpack where you can kill a dragon with a rocket launcher., Jan 17, 2019 · Yes, you add your Dex mod to the damage die. Dungeon Master's Guide presents stat blocks and rules for firearms on pages 267 and 268. They are listed as Martial Ranged Weapons, and no special rules are given regarding damage calculations. Therefore the dexterity modifier is added to the damage just as with any other ranged weapon. , Weapons Remastered . This remaster massively expands the original Weapons Remastered by another author, which can be found here.Both exist to diversify weapons' use and function in combat. This chapter is not an attempt to increase their power, but instead mirror the diversity of options and rider effects exhibited by their caster …, Revolver. Type: Firearms Ranged Weapon Cost: -- Weight: 3 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have ... , Arcane Artillery: Essentials. This document contains everything you could ever hope for when bringing guns into your game, short of class archetypes based around using guns. It has the basic rules, a gun list, a guide to giving classes guns, a new set of feats, a gunslinger class with three archetypes, and a bevy of magic guns and artifacts., Nov 20, 2023 · Intended to be exceptionally rare, the double-bladed scimitar is a weird weapon introduced in Eberron: Rising from the Last War. It’s a two-handed weapon, but does about as much damage as a one-handed weapon. The selling point is the built-in ability to make an additional (albeit weaker) attack as a Bonus Action. , Dnd modern weapons . by nodino. Search GM Binder Print / Generate PDF Visit User Profile Modern weapons . Version 2. Simple melee weapons. Name Cost Damage Weight Properties; Baton: 2 sp: 1d4 bludgeoning: 2 lb: Light: Sports bat: 1 sp: 1d6 bludgeoning: 2 lb: Versatile (1d8) Knife: 5 sp: 1d4 piercing: 1 lb ..., Included in this document, as listed above, is a fleshed out and comprehensible firearm system for D&D 5e, 14 firearms, two melee weapons, unique ammunition types, several throwable weapons, and a list of modifications that can be applied to the firearms to create dozens of unique and exciting possible firearms. , 6 Jul 2022 ... ... 58 A tier - favorite dnd 5e weapons 14:28 S tier - the best two dnd 5e weapons 15:23 improving the best weapons together!! :) #dnd #, The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the tabletop game. The Basic Rules runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options; in addition, the rules contain ..., Arcane Artillery: Essentials. This document contains everything you could ever hope for when bringing guns into your game, short of class archetypes based around using guns. It has the basic rules, a gun list, a guide to giving classes guns, a new set of feats, a gunslinger class with three archetypes, and a bevy of magic guns and artifacts., Weapon Types: Martial and Simple. Weapon Properties: Ammunition, Finesse, Heavy, Light, Loading, Range, Reach, Thrown, Two-Handed, and Versatile. When playing a martial class in Dungeons & Dragons, characters who rely on traditional weapon-based combat rather than magic, a player's choice of equipment significantly …, Special Weapons Weapons with special rules are described here. Lance. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield. Demon Armor. Magic Items. While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal., , As a gunslinger, keep in mind that you can reload your gun using an attack, so once you gain your extra attack at level 5 you’ll be able to fire and reload in the same turn. Ability Score Increase - Ability Score Increases or ASIs arrive for most classes every 4 levels (for the most part) at levels 4, 8, 12, 16 and 19., Fighter: Gunslinger (HB) Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or pole arm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them. However, some minds couldn’t stop with the innovation of the crossbow., Gunslinger (5e Class) - D&D Wiki. Gunslingers are technologically advanced and hyper-intelligent crafters. Some have incredible influence over the battlefield, shaping entire …, Wizards of the Coast , Related: Dungeons & Dragons: Best 5e Modules, Ranked. One addition to D&D that may be added to your game is firearms. Whether your GM allows for flintlock and similar explosive propellant based weapons is up to them, but it can add an interesting extra bit of technology to your fantasy world., In many respects, you are encouraged not to get attached to a weapon because a +1 weapon may be around the corner. Once again, Chapter 7 of the Dungeon Master's …, Exandria Guns are based on Pathfinder 1st Edition guns, which balanced the risk/reward system by allowing you to ignore armor and add Dex to damage. In 5e, one of those mechanics is completely absent, and the other is something anyone from a knife thrower to a commoner can do., The following list provides various options to enhance your firearm’s capabilities. These upgrades may be personal touches you put on your weapon, or scavenged bits of Hextech that you’ve discovered and rigged to work with your weapon. Saving Throws: Some of these upgrades require your targets to make a saving throw to resist the effect., Simple Weapons List: Melee and Ranged. Martial Weapons List: Melee and Ranged. Special Weapons: Lance and Nets. Advanced Weapons: Improvised, Silvered, Adamantine and Mithral. Firearms: These are an optional ruleset that we’ll cover below. Our Lists provide: Name, Cost, Damage, Weight and Properties., Revolver. Type: Firearms Ranged Weapon Cost: -- Weight: 3 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have ..., Free D&D Character Creation Tool. Character creation can take forever. D&D Beyond’s free character builder makes it quick and easy. Create a D&D character in minutes and jump into the action with your digital character sheet. Roll dice right from your sheet, track your spells, inventory, hit points, and more. Get started for free., 9 Apr 2022 ... ... gun, using the gunner feat, what would you build? What builds do you think take the most advantage of the properties of 5e guns? If you want ..., 23 Feb 2023 ... In today's video, Sage addresses a common monk favorite: the gunk build (or a gun ... Gun-based Monk ... #dungeonsanddragons #dnd #dndtiktok #dnd5e., Bonus Proficiency: A free skill or language proficiency.Pick the skill. Languages can be solved magically. Fighting Spirit: Making this require a bonus action means that you can’t use two-weapon fighting in the same round, so building around two-handed weapons is your best bet.Guaranteed Advantage on all of your attacks means …, Musket (Exandria) Type: Firearms Ranged Weapon Cost: 300 gp Weight: 10 lbs. Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones ..., 5. Blowgun is a weapon your character can carry into the guarded area. If he conseals darts, blowgun itself is just a tube and can be carried openly. Typical guard would hardly think of such a weapon upon seeing the tube, he would assume it to be a flute or a smoking device. So it is a very situational stealth weapon., 22 Jun 2022 ... ... WEAPONS. Pistol 250 gp 1d10 piercing 3lb (1.4kg) R30/90 Ammunition ... Enchant Your Own Magic Items in DND 5e. Constructed Chaos•65K views., Dart – can be thrown. Rapier. Scimitar – light, can be used in off-hand without penalty. Shortsword – light, can be used in off-hand without penalty. Whip – reach, can attack from an extra 5 feet out. You can dual wield the 5e Finesse weapons Dagger, Scimitar, and Shortsword without the Dual-Wielder feat., Rifle, Hunting. Type: Firearms Ranged Weapon Cost: -- Weight: 8 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they ...